"Games for the Rest of Us": A few years back that was the how ZAPiT Games and the then un-named Game Wave was pitched to me during my interview for the Project Manager/Game editor job that I still hold.
It held real resonance for me because I was considering joining a Gaming industry that, on the whole, I thought pretty much sucked.
Watching guys my age - or any age for that matter - play single-shooter games, complete with blood splatter and flying body parts was more than a waste of time to me. It was simply weird.
Besides the "what is the frikin' point?" thing, I wondered did I really want to join an industry that was thriving by mimicking mass murder?
Ya – because ZAPiT Games had a different message. They were going to build games for guys like me. No violence. No gore. Just smart, clean old-fashioned fun updated for a home theatre age.
Boring for those who like to see people blown up real good, sure, but I figured there had to be a market for those who, like me, had been left out in the gaming cold.
Overall the Gaming Industry hasn't changed. The best selling games are still packed with uber-violence. The trade mags are filled with articles on such topics like "rag-doll physics" - how to make a dead body fly through the air more realistically.
As for us, we're working hard on getting the message out, trying to fill that "rest of us" niche.
Tuesday, July 3, 2007
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